Publications (by Topic)
Scientific Computing and Visualization
2d vector field simplification based on robustness |
A flexible pinhole camera model for coherent nonuniform sampling |
Uncertainty visualization in forward and inverse cardiac models |
A flexible framework for space and time exploring panoramas using ray graphs |
Visualization for understanding uncertainty in the simulation of myocardial ischemia |
Visualizing robustness of critical points for 2d time-varying vector fields |
Data management and analysis with wrf and sfire |
From quantification to visualization: A taxonomy of uncertainty visualization approaches |
Experiences in disseminating educational visualizations |
Simplification of node position data for interactive visualization of dynamic datasets |
A curved ray camera for handling occlusions through continuous multiperspective visualization |
The general pinhole camera: Effective and efficient nonuniform sampling for visualization |
A high-quality high-fidelity visualization of the september 11 attack on the world trade center |
Style grammars for interactive visualization of architecture |
Information Computing and Visualization
Project: Software Visualization
A visual approach to investigating shared and global memory behavior of cuda kernels |
Visualization of software memory usage |
Topological analysis and visualization of cyclical behavior in memory reference traces |
Abstract visualization of runtime memory behavior |
Project: Internet Visualization
A multiscale approach to network event identification using geolocated twitter data |
A multiscale approach to network event identification using geolocated twitter data |
Computer Graphics
Rectilinear texture warping for fast adaptive shadow mapping |
Non-pinhole approximations for interactive rendering |
An evaluation of 3-d scene exploration using a multiperspective image framework |
The graph camera |
The epipolar occlusion camera |
Image warping for compressing and spatially organizing a dense collection of images |
Three-dimensional display rendering acceleration using occlusion camera reference images |
Geometric Computing
Geometric constraints on quadratic bézier curves using minimal length and energy |
A note on circle packing |
A generalized malfatti problem |
Hardware assistance for constrained circle constructions I: Sequential problems |
Hardware assistance for constrained circle constructions II: Cluster merging problems |
Image forming techniques |
A tessellator whose tessellation time grows linearly with the amount of tessellation |
Forward rasterization |
Perception
Study of the perception of three-dimensional spatial relations for a volumetric display |
Perception of 3d spatial relations for 3d displays |
Camera Model Design
Improved 3-D Scene Sampling by Camera Model Design |