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RTW: Rectilinear Texture Warping for Fast Adaptive Shadow Mapping

RTW is an efficient method for adaptively sampling a shadow map using a set of user/developer defined heuristics. RTW is both memory and computationally efficient, delivering exceedingly high quality results in real-time. Details of the algorithms used are presented in the [[publications:Rosen.2012.I3D|paper]] reporting our results.

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