This shows you the differences between two versions of the page.
phd [2010/07/17 16:47] Paul Rosen |
phd [2010/08/12 13:05] (current) Paul Rosen |
| - | ====== Improved 3-D Scene Sampling By Camera Model Design ====== | + | ====== Improved 3-D Scene Sampling by Camera Model Design ====== |
| | | | |
| | ===== Problem ===== | | ===== Problem ===== |
| | - Planar pinhole cameras are limited to a 180° field of view preventing panoramic views of the scene. | | - Planar pinhole cameras are limited to a 180° field of view preventing panoramic views of the scene. |
| | - The field of view is sampled in a spacially uniform manner, precluding sampling based upon importance. | | - The field of view is sampled in a spacially uniform manner, precluding sampling based upon importance. |
| - | - The planar pinhole camera only samples what is visible from the pinhole preventing sampling around occluders. | + | - The planar pinhole camera only samples what is visible from the pinhole preventing sampling when direct line-of-sight is not available. |
| | | | |
| | ===== Thesis ===== | | ===== Thesis ===== |
| | | | |
| - | I propose abandoning the constraints of the conventional planar pinhole camera model by no longer requiring that rays be straight, converge, or sample space uniformly. Camera models can then be designed for specific applications and optimized dynamically for each 3-D scene or dataset to achieve adequate sampling. Another consideration in camera model design is preserving image computation efficiency in order to support interactive rendering of dynamic scenes. | + | In order to create images that better sample 3-D scenes, I propose abandoning the constraints of the conventional planar pinhole camera model by no longer requiring that rays be straight, converge, or sample space uniformly. Camera models can then be designed for specific applications and optimized dynamically for each 3-D scene or dataset so as to achieve adequate sampling. At the same time, camera models should also be designed to preserve image computation efficiency in order to support interactive rendering of dynamic scenes. |
| | + | |
| | + | ===== Download ===== |
| | + | |
| | + | [[http://www.cspaul.com/papers/Dissertation.pdf|{{:acrobat_icon.png|Download the Paper}}]] |
| | + | |
| | + | ===== Citation ===== |
| | + | |
| | + | Paul Rosen, "Improved 3-D Scene Sampling by Camera Model Design", Ph.D. Dissertation, Purdue University, July 2010. |
| | | | |
| | ===== Project ===== | | ===== Project ===== |
| | | | |
| | * [[http://wiki.cs.purdue.edu/cgvlab/doku.php?id=projects:camera_model_design|Camera Model Design Website]] | | * [[http://wiki.cs.purdue.edu/cgvlab/doku.php?id=projects:camera_model_design|Camera Model Design Website]] |
| | + | |
| | ===== Committee ===== | | ===== Committee ===== |
| | | | |